There has been a fantastic response to the post on the Dribbblisation of Design, many people agreeing with the premise and adding to it, some disagreeing and offering counter points. I want to respond to people’s commentary, explain the original motivation for the post which wasn’t about Dribbble specifically, and talk about how we hire […]
Designing and developing can be time-consuming without a workflow, especially when the project involves a new challenge, putting the team or freelancer into unknown territory. Moreover, time is a key factor in productivity. Working efficiently enables us to deliver better value at a competitive price.
When you buy something, I bet you want it to work. Heck, even if you use something for free — maybe borrowed from a friend — I bet you want it to work. No one prefers hiking boots that are too tight (or too loose), a car that shimmies when you drive faster than 40 […]