Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name. Design should embrace failure.
While the word perfect is highly subjective, I can state with some degree of confidence that the “perfect client” for us web designers would be a client that: Gives us complete creative control Tells us what they want Leaves us alone to get the job done (i.e., they aren’t a micro-manager) However, I can tell you from my experience that […]
Stephanie Troeth’s main job title is subtly different from the terms we usually hear within the field of user experience. She’s a user experience strategist, a discipline that “has yet to hit mainstream”, she tells me, which involves working in the place where user experience and business objectives meet. She will go into gut instincts […]
There is a very clever technique by Alexey Ten on providing an image fallback for SVG going around the internet recently. It does just what you want in the classic no-SVG-support browsers IE 8- and Android 2.3. If we dig a little deeper we find a some pretty interesting stuff including a bit of unexpected […]
Many software developers fail to understand the principles of designing notifications the right way. It sounds like a simple feature, but when you look at it from the end–user’s perspective, there are some important things that need good execution.
Hello, my name is Lucas Cobb and I’m a Senior Designer at Blackbaud, Inc. I focus on web design, mobile applications and logos. I’m currently taking on a limited number of clients. If you’d like to work with me on your project, please get in touch.
Design is a process, methodical in approach, focusing on outcomes with measurable goals that impact a product or service for the better.
If you’re building a product, you have to be great at saying No. Not ‘maybe’ or ‘later’. The only word is No. Building a great product isn’t about creating tonnes of tactically useful features which are tangentially related. It’s about delivering a cohesive product with well defined parameters.
You know that feeling when you’ve been working a long time on something, this is called burnout. You don’t have the energy to keep going, and you need a break. Some say that as long as you work normal hours, and not push yourself you’ll be fine.
“Our discontent is the basis for wanting to improve the things we observe. Next time someone says designers are unhappy people, explain that you’d be happier if the world didn’t need so much improving.” — Courtesy Cat S.